TokenAssemble

Runtime comparison

KoboldCpp vs MLX LM

KoboldCpp is a AGPL-3.0-licensed runtime for Linux · macOS · Windows running on CUDA · CPU · Vulkan · ROCm; MLX LM is MIT-licensed for macOS on Metal. Both rate 4/5 for ease of setup. Pick KoboldCpp for people who want a desktop app and no terminal; pick MLX LM for maximum control over how the model runs.

SpecKoboldCppMLX LM
LicenseAGPL-3.0MIT
Operating systemsLinux · macOS · WindowsmacOS
GPU backendsCUDA · CPU · Vulkan · ROCmMetal
Installbinary / sourcepip
Ease of use4/54/5
Quant formatsggufmlx
Enginellama.cppmlx
GitHub stars10,9736,236
Latest versionv1.116.1v0.31.3
Graphical app (GUI)YesNo
Server modeYesYes
OpenAI-compatible APIYesYes
CPU offloadYesNo
Multi-GPUYesNo
Speculative decodingYesNo
LoRA supportYesYes
KV-cache quantizationYesYes

Which should you use?

KoboldCpp

Best for people who want a desktop app and no terminal. Ships a graphical app, runs on CUDA · CPU · Vulkan · ROCm.

Full KoboldCpp guide →

MLX LM

Best for maximum control over how the model runs. Command line and server, runs on Metal.

Full MLX LM guide →

Neither runtime changes whether a model fits — that is your memory and quantization. Check your hardware first, then pick the runtime.

Sources: KoboldCpp github.com/LostRuins/koboldcpp (as of 2026-07-08); MLX LM github.com/ml-explore/mlx-lm (as of 2026-07-08).